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data1.cab
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MainFrm.h
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C/C++ Source or Header
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2000-01-16
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2KB
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66 lines
#if !defined(AFX_MAINFRM_H__62FB8269_F348_11D1_82DF_FCD070D9A530__INCLUDED_)
#define AFX_MAINFRM_H__62FB8269_F348_11D1_82DF_FCD070D9A530__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif
class CMainFrame : public CFrameWnd
{
protected:
CMainFrame();
DECLARE_DYNCREATE(CMainFrame)
//{{AFX_VIRTUAL(CMainFrame)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
public:
virtual ~CMainFrame();
static void ResizeToFitGameArea();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnViewGameArea();
afx_msg void OnUpdateViewGameArea(CCmdUI* pCmdUI);
afx_msg void OnSettingsDetaillevelUseParallaxScrolling();
afx_msg void OnUpdateSettingsDetaillevelUseParallaxScrolling(CCmdUI* pCmdUI);
afx_msg void OnSettingsDetaillevelUseVideoHardware();
afx_msg void OnUpdateSettingsDetaillevelUseVideoHardware(CCmdUI* pCmdUI);
afx_msg void OnSettingsLowdetallevel();
afx_msg void OnUpdateSettingsLowdetallevel(CCmdUI* pCmdUI);
afx_msg void OnSettingsSelectplayers();
afx_msg void OnSettingsAlwaysshowplayernames();
afx_msg void OnUpdateSettingsAlwaysshowplayernames(CCmdUI* pCmdUI);
afx_msg void OnViewBackgroundarea();
afx_msg void OnUpdateViewBackgroundarea(CCmdUI* pCmdUI);
afx_msg void OnRunFromHere();
afx_msg void OnRunLevel();
afx_msg void OnUpdateViewDebuginfo(CCmdUI* pCmdUI);
afx_msg void OnViewDebuginfo();
afx_msg void OnSettingsGameoptionsNoarmor();
afx_msg void OnUpdateSettingsGameoptionsNoarmor(CCmdUI* pCmdUI);
afx_msg void OnViewGrid();
afx_msg void OnUpdateViewGrid(CCmdUI* pCmdUI);
afx_msg void OnFileNewRandom();
afx_msg void OnQuickstart();
afx_msg void OnSettingsRandomlevel();
afx_msg void OnSettingsGameoptionsGammacorrection();
afx_msg void OnSettingsGammacorrection();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
#endif